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Home > Video Games > Scooby-Doo! Classic Creep Capers
Scooby-Doo! Classic Creep Capers  (2001)
Genre: Adventure Players: Single-player
Scooby: Scott Innes Shaggy: Scott Innes


PlatformRelease Date
Nintendo 64November 30, 2000 (North America)
March 31, 2001 (Europe)
Nintendo Game Boy ColorFebruary 20, 2001 (North America)
March 30, 2001 (Europe)
Description:
Scooby-Doo! Classic Creep Capers is a point-and-click adventure game in six chapters. Scooby, Shaggy, Fred, Velma and Daphne are on the trail of a jewel thief. Their investigation leads them to an old spooky house, Jekyll Mansion. Once inside, they search the rooms to gather clues to reveal the identity of the jewel thief. Gameplay consists of positioning characters close to objects in such a way that a menu at the bottom of the screen lights up. The player can then choose the correct action (examine, search, use, take) from the menu. There is also plenty of dialogue involved. To solve puzzles, the player switches between characters and uses each person's special abilities.
Features:
  • Play as the classic duo Shaggy and Scooby
  • Solve three classic mysteries
  • Cartoon-style graphics
  • Top-down camera
  • Exclusive never-before-seen mystery
Developer
Terraglyph Interactive Studios (N64)
Digital Eclipse Software (GBC)
Publisher
THQ Inc.
Producer
Jamie Bafus (Producer-THQ)
Heidi Behrendt (Producer-Warner Bros. Interactive)
Rick Cronan (Producer)
Brad Delaney (Producer)
Scott Krager (Executive Producer-THQ)
Edward Ramiro( Assistant producer-THQ)
Brett Skogen (Producer-Warner Bros. Interactive)
Dick Thorn (Executive Producer)
Writer
Klaus Schuller (Script)
Brad Delaney (Script)
Music
Stephen Geering (Original Music)
Robert Baffy(Game Boy Color)
Sound
Mike Connelly (Lead Sound Designer)
Edward Heidenreich (Additional Sound Design)
Thorsten Laewe (Dialogue Editor/Sound Recording Engineer)
Randy Skach (Additional Sound Design)
Graphics
Allen Helbig (Art Director)
Peter Tumminello (Art Director)
Jeff Laubenstein (Art Director)
Jeff Croke (Lead 3d Animator/Artist)
Birdy Vanasupa (Lead 3d Artist)
Ivan Moy (3d Artist)
Kye-wan Sung (3d Artist)
Mazin Dajani (3d/2d Artist)
Cara Bukovski (3d Artist)
Bobby Tan (3d Artist)
Pascal Saint-Clair (2d Artist)
Ryan Gynne (2d Artist)
Michael 'Thor' Fritz (Character Designer)
Animation
Jeff Croke (Lead 3d Animator)
Kye Wan Sung (3d Animator)
Bobby Tan (3d Animator)
Designer
Birdy Vanasupa (Game Designer)
Doug Snook (Original Design)
Fred Allen
Programmer
Fred Allen (Lead Programmer)
Andreja Djokovic
Horace Satmar
Other
Peter Zinda (Dialogue Editor)
Becky Allen (Project Coordinator)
Fred Allen (Animated Script Programming/Script Programming)
John Ardell (Product Manager-THQ)
Jeremy S. Barnes (QA Manager-THQ)
Ryan Camu (Tester-THQ)
Jay Cardellio (Tester-THQ)
Charles Carney (Creative Director-Warner Bros. Interactive)
Dave Casso (Tester)
Mike Casso (Lead Tester)
Morgan Clark (Tester-THQ)
Chris Collazo (Lead Tester-THQ)
Michael Conti (Tester-THQ)
Rick Cronan (Script Programming)
Jason de Heras (Tester-THQ)
Brad Delaney (Animated Script Programming/Game Designer)
Michael Diaz (Manager-Character Properties-Hanna-Barbera)
Steve Dorfman (Tester-THQ)
Jason Goddard (Tester-THQ)
Glynna Grimala (Asset Manager)
Mike Haney (Tester-THQ)
Sean C. Heffron (Tester-THQ)
Kevin Hooper (Associate Product Manager-THQ)
Ryan Kull (Tester-THQ)
Jeff Laubenstein (Game Designer/Level Layouts)
Donn Nauert (QA Manager-THQ)
Mike Parker (Tester-THQ)
Michael Rubinelli (VP of Product Development-THQ)
Cynthia Siadek (Production Coordinator)
Doug Snook (Level Layouts/Original Designer)
Kirk Somdal (Creative Services-THQ)
Todd Squires (Original Engine Design)
Collette Sunderman (Voice Over Director)
Jamieson Tabb (Production Assistant)
Dick Thorn (Creative Director/Vice President-TerraGlyph Interactive Studios)
Amanda Wyatt (Production Coordinator-Voice Over)