Scooby Doo's Maze Chase  (1983)
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Genre: |
Action/Adventure
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Players: |
1 or 2 player
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Platform | Release Date | INTELLIVISION | 1983 (North America)
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Description: Designed for use with Mattel's Entertainment Computer System keyboard add-on, Scooby Doo's Maze Chase puts players in control of the title character as he runs around one of ten pre-programmed mazes (or a maze of your own design), chasing ghosts and avoiding a skull. If three ghosts are caught within a given time limit, the skull will temporarily vanish, and a submarine sandwich will appear. Eating a sandwich garners a magic bone, which can be placed in the pathway of the skull, effectively "freezing" it briefly. A mildly enjoyable game for younger kids, SDMC doesn't fully utilize the added power of the ECS, with the notable exception of the maze editor. The graphics are cute, but not particularly head-and-shoulders above a standard Intellivision game. Annoyingly, every time a skull touches Scooby, the difficulty level is trimmed in half. This was probably incorporated to ward off frustration in younger players, but veteran gamers may feel a lack of progression.
This was an original game called Three Blind Mice designed by Mark Kennedy (actually Mark named it Three Blond Mice, but it wound up on Marketing schedules as Blind). But Marketing was looking for games to drop the expensive cartoon licenses they had obtained into. Thus, Three Blind Mice became Scooby Doo's Maze Chase. You're Scooby-Doo chasing ghosts through a baffling maze. When suddenly you discover you're the one being chased -- by the evil skull and crossbones. Drop magic obstacles to slow the Jolly Roger's pursuit. Choose from 10 preprogrammed mazes. Or, use the computer keyboard to create your own. This was an original game called Three Blind Mice designed by Mark Kennedy (actually Mark named it Three Blond Mice, but it wound up on Marketing schedules as Blind). But Marketing was looking for games to drop the expensive cartoon licenses they had obtained into. Thus, Three Blind Mice became Scooby Doo's Maze Chase.
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Developer Mattel Electronics, Inc. |
Publisher Mattel Electronics, Inc. |
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Graphics Monique Lujan-Bakerink Connie Goldman Mark Buczek |
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Programmer Mark Kennedy |
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