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Scooby-Doo  (2002)
Genre: Action Players: Single-player



PlatformRelease Date
Nintendo Game Boy AdvanceJune 6, 2002 (North America)
Description:
The Scooby Gang must solve the mysteries of Spooky Island. Based on the live action motion picture, players must reunite the bickering gang, solve mysteries and fight the island demons. Every member of Mystery, Inc. is available as a playable character with different abilities; Velma solves puzzles (mini-games) and can go unnoticed, Fred can fight, Daphne knows karate, Shaggy and Scooby can run, and run even faster, leaving enemies spinning in place. The player switches between each available character, as few as two, up to then entire Scooby Gang of Five, to progress through the world. Talk to people, collect clues and Scooby Snacks and solve the mysteries (quests) they present you, and fight off the monsters that have taken over Spooky Island.

In addition to the main gameplay, 4 mini-games are included, each of which aid the player in advancing through the game, by opening chests, turning on lights, fixing pipes and such.

Developer
Helixe
Publisher
THQ
Producer
THQ
Anna Bunyik (Producer)
Carolina Beroza (Executive Producer)
Dana Dispenza (Assistant Producer)
Adam Danielski (Assistant Producer)

Warner Bros. Interactive Entertainment
Heidi Behrendt (Producer)
Brett Skogen (Executive Producer)
Writer
Anna Bunyik
Sande Chen

Sound
Mashi Hasu
Graphics
Sean Hyde-Moyer (Lead Artist)
Price Design Team (Packaging Design & Layout)
Animation
John Beauchemin
Designer
John Beauchemin
Jeff Dixon
Sean Hyde-Moyer
Programmer
Jeff Dixon (Lead Programmer)
Michael Seegers (Eloist)
Rafael Baptista
Peter Lin
Other
THQ
Erik Hernandez (Lead Tester)
Cary Adams (Tester)
Mike Korpi (Tester)
Ryan Winterholler (Tester)
Charlie Maranan (Tester)
Stephen Florida (Tester)
Jason Thompson (Tester)